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Game info
AtariFalcon

Aazohm Krypht

Aazohm Krypht
GenreFighting
DeveloperLogitron
PublisherLogitron
Released1996
Rating
Graphics:8.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Aazohm Krypht is a fighting game from Atari based on the third Star Wars movie and features three action sequences inspired by the film.
 
Review
Aazohm KryphtSTORY / GAMEPLAY
Aazohm Krypht (hey who named it this way?) is a fighting game in the style of Mortal Kombat, with digitized actors, photographic backgrounds, lots of blood and a tournament-based approach. The game features 6 areas were each fight takes place: the antic TEMPLE recycled as a huge fountain, the POND, a peaceful and beautiful piece of water, a CAVE where some engagements can take place discreetly, a mysterious FOREST with some funeral graves, in the middle of a hot DESERT and, finally, an old train station ruined as a rotted ZONE. A two player mode is also included but the game is difficult to play and it sometimes gets frustrating as the opponents are way too hard to defeat.

GRAPHICS / SOUND
The game utilizes the horse-power of the Atari Falcon, featuring true color digitized graphics with very smooth animation (50 frames per second) and hardware vertical / horizontal scrolling for more realism (thanks to the Motorola 60030 CPU). Unfortunately, all digitized backdrops are static, which is rather garish. As far as the sound, the game features a few nicely composed pieces of techno and chill-out music played directly from the DSP chip, plus some nice sampled sound effects during gameplay.
 
Screenshots
  • Aazohm Krypht
  • Aazohm Krypht
  • Aazohm Krypht
  • Aazohm Krypht
  • Aazohm Krypht
  • Aazohm Krypht
 
Hardware information

Atari Falcon 030

Atari Falcon 030CPU: Motorola MC68030 16MHz
MEMORY: 1, 4, or 14MB of RAM / 512KB ROM
GRAPHICS: "VIDEL" video CPU, with an 18bit RGB color palette of 262,144 possible colours,resolution of 640x480 / 256 colours and 640x400 / 65,536 colours, BLiTTER graphics co-processor
SOUND: Motorola 56000 DSP, 8 stereo (16 mono) 16 bit DMA channels at up to 50 kHz, SDMA sound/DMA Co-processor + YM2149
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The Atari Falcon 030 (default) color palette
18bit RGB 262,144-colors palette (256 on screen and up to 262,114 in static image)
 
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